AI Insights · Timothy · April 2022
Top 5 Third Person Games on iOS in the Netherlands Q1 2022
Discover the performance trends of the top 5 third-person games on iOS in the Netherlands during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 third-person games on iOS in the Netherlands. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. showed a mixed performance in terms of revenue and downloads. Weekly revenue peaked at around $9K in the last week of December 2021 but saw a decline, reaching its lowest at approximately $258 in late March before recovering to about $5.8K by the end of Q1. Weekly downloads fluctuated, with a high of around 11.3K during early February and a low of roughly 6.7K in the third week of March. Active users saw a consistent increase from about 33K at the end of December to over 51K by the end of March.
Subway Surfers, published by Sybo Games ApS, had a stable performance with modest revenue changes. Weekly revenue hovered around the $500 mark, peaking at $1.2K in early January. Download numbers varied, starting at approximately 13.5K at the end of December, dropping to around 6.1K in late January, and then rising to about 12.5K by the end of March. Active users remained relatively steady, maintaining figures between 150K to 185K throughout the quarter.
Going Balls from SUPERSONIC STUDIOS LTD experienced consistent but low revenue, mostly around the $30 mark. Weekly downloads showed a downward trend, starting at about 6.4K at the end of December and declining to approximately 3.5K by the end of March. Active users were steady, beginning at around 23.7K and ending at about 21.9K.
Slap And Run by Voodoo had no recorded revenue during the quarter. Weekly downloads saw significant fluctuations, peaking at around 14K in late January and then sharply dropping to approximately 159 by the end of March. Active users followed a similar trend, starting at about 8.9K and peaking at around 24.5K in late January before falling to about 4.5K by the end of March.
Twerk Race 3D — Fun Run Game, published by Freeplay LLC, also had no recorded revenue. Downloads peaked at approximately 13.6K in late February, starting from around 3.4K in mid-February and declining to roughly 3.1K by the end of March. Active users increased from about 3.3K in mid-February to a peak of around 16.3K by the end of February, then gradually decreased to about 7.6K by the end of March.
For more detailed insights and analytics, visit Sensor Tower.